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Update 2.9 - Blood Testament Starts Now

Bloodskin

Bloodskin is the newest Boss Target: A bloodthirsty being whose protective shell hides the horror that lurks deep within. Those who seek it should beware. The fight begins against a slow, hard-hitting, heavily-armored beast. But once you remove its armor and lower its health, it shifts into a distinct second phase—as an agile abomination with new and bloody abilities. If you defeat Bloodskin, it drops the “Siphon” Trait. When Bloodskin’s banish begins, nearby monsters become more aggressive, like when they are affected by the Blood Moon.

Blood Moon Time of Day

A new and dynamic Time of Day—or rather, time of night—rises over the Incursion areas and shifts between two phases throughout your Mission. During the Intense Blood Moon phase, a storm grows and the moon breaks through the clouds. Monsters become more aggressive and attack faster. During the Dark Blood Moon phase, clouds cover the moon, reducing visibility and returning monster behavior to normal. Both phases bathe the map in a red glow, with the effect becoming stronger and brighter when the Blood Moon leaves its cloud cover.

New weapon: Burgess

New weapon: Burgess

The Burgess is a foldable, slide-action, long barrel shotgun with a Weapon Capacity of Size 3 at the cost of a long equip and unequip animation. It features a 6-round magazine. It can be equipped with the “Bulletgrubber” Trait to recover ejected live shells.

New variant: Burgess Bayonet

A variant of the Burgess that has a bayonet added to it, which comes at the cost of an even longer equip and unequip animation, as it takes more time to deploy and stow away.

New variant: Burgess Trauma

A variant of the Burgess with a reinforced stock that changes the heavy melee attack into a hammer strike.

Dev note:

During Blood Testament, all Burgess variants are unlocked via the Battle Pass and will stay unlocked over Prestige. Once Blood Testament ends, they will be added to normal weapon progression.

Gunplay

New Custom Ammo: LeMat High Velocity

Balance Changes:

Hunting Bow

One-hit kill range to the upper body while at full draw has been reduced:

The damage curve for draw percentage has also been adjusted to reduce damage:

Reduced Reserve Ammunition

LeMat

Reduced LeMat reserve ammunition

Officer

Reduced Officer and Officer Brawler ammunition:

Terminus

Slugs

Reduced pricing from 65 to 40 Hunt Dollars for:

Tools and Consumables

Adjusted Hunt Dollar prices

Heavy Knife

Adjusted the swing melee to increase hit chance:

Gameplay

Hidden Information Changes

The radius to discover hidden locations has been increased to 75m.

Dev Note: We’ve taken note of community feedback and hope this alleviates some of the pain points of the previous iterations of the hidden info mechanic. We hope this adds focus to the core game loop, while adding the element off discovery by keeping a lot of information hidden.

Trait Changes

New Burn Trait: Siphon - Allows you to loot a Scarce Trait off an enemy Hunter’s body, leaving Siphon in its place. Siphon can be acquired by interacting with Blood Wells or found in-world like other Scarce Traits. Siphon will also be dropped by Bloodskin.

Dev Note: Siphon will prioritize Death Cheat whenever possible, and if not, it will steal a random Scarce Trait if the looted Hunter had one. For solos, if not Death Cheat, it will then prioritize Necromancer, but you will not be able to steal Necromancer from another solo player, only from someone in a team. When Death Cheat is stolen, it will still be active for the player that lost it for the rest of the round.

New Burn Trait: Chupacabra - Interact with a live horse, cow, or animal cage to restore 1 Health Chunk.

Dev Note: Once unlocked, Chupacabra will be buyable from the Trait menu for 2 Upgrade Points. When interacting with dog cages, all 3 dogs can be interacted with separately, while for chickens the entire cage can be interacted with once. The chosen animal is triggered during the interaction and killed upon completion.

Catalyst Updates:

Trait Spawn Changes:

Misc. Gameplay Changes

Sealed Reward Spawn Changes:

AUDIO

Monsters

· The Intense Blood Moon phase from the “Blood Moon” Time of Day affects monsters except for Water Devils.

o Triggered by the Blood Moon (general effect in all maps), when players banish Bloodskin, or when players interact with Blood Wells for the Community Event (both in a radius for a short time).

o Agitated monsters have the following Traits:

§ A dark, smoky aura.

§ They sound more aggressive.

§ They have slightly sharper senses while roaming.

§ They move faster. Armoreds and Leeches are most affected by the change, while Hellhounds and Immolators retain their original movement speed.

§ Grunts, Armoreds, and Firebreathers (when wet) attacks occur at shorter intervals, so they deal more damage over time.

§ Attack animations for Grunts, Armoreds, Firebreathers (when wet), Brutes, Ursa Mortises, and Meatheads are faster.

· Immolator navigation has been nerfed, no longer allowing the monster to figure out long, complex paths to players. Detection distances remain the same, preserving the experience in open fields where the Immolator has a straight path to its target.

· Hellhounds are now slower when they are in water or have a mutilated leg.

New Boss Target: Bloodskin

New Player Onboarding

UI

Traits in Loadouts

Matchmaking

MMR Decay

New Player Modifier

[Bug Fixes]

[Unresolved major issues of update]